Symphonic Warrior Synthess
WIND 4

Symphonic Warrior Synthess

  • Archetype:
  • Symphonic Warrior

  • ATK:
  • 1200

  • DEF:
  • 1900

  • View:
  • 3504




FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess". Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Jan 1, 2026
53± 6/ 100
Power Score
Intrinsic 52
Deck 54

Symphonic Warrior Synthess — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Searcher/Tutor, Recovery/Recursion

Why it scores here

Symphonic Warrior Synthess is a Level 4 WIND Machine that works as an archetype extender: its FLIP effect searches a Symphonic Warrior, its ignition effect copies another Symphonic Warrior's name and original effects until the End Phase, and its GY effect revives a banished Symphonic Warrior. In practice it is a core Symphonic Warrior/Zefra piece (137 decks, ~1.8 copies, co-decked with Guitaar/Guitariss/DJJ in 93-98% of lists), so its value comes from enabling and recycling the engine rather than from its 1200 ATK. It brings no disruption and is locked to its archetype, and with zero combo evidence its ceiling is inferred from text alone. Its high DEF and rarity earn no points; the score reflects modest, archetype-bound conversion.

Axis scores

Axis Score Evidence
Accessibility 57 Level 4 archetype body played in 137 decks at ~1.8 copies and co-decked with Guitaar (97.8%) and Guitariss (94.9%), but the search only fires as a FLIP and the copy effect needs a Symphonic Warrior in field/GY (verified/observed).
Combo & Conversion 42 On its own it only adds a card or copies a name; it needs another Symphonic Warrior to convert, and combo data is 0 so no board-building rate can be confirmed (inferred).
Resource Economy 58 The FLIP search is a clean +1 and the GY banish effect revives a banished Symphonic Warrior for recursion, though the copy effect is card-neutral (verified).
Effect & Interaction 18 None of the three effects disrupt or remove the opponent's cards; it is pure engine, not interaction (verified).
Material Utility 52 It is a generic Level 4 WIND Machine with no summon lock, usable as Synchro/Link/Xyz material (co-decks with Baronne, Apollousa, Electrumite), even when its effect is blanked (observed/inferred).
Resilience & Flexibility 52 It is live from the field, copies any Symphonic Warrior name, and keeps a GY revival effect, giving multi-zone usefulness, but it has no protection (verified).
Deck-Building Efficiency 48 It is an archetype-locked piece that needs the Symphonic Warrior engine around it and is only marginally splashable, though it is not a dead garnet (observed/inferred).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • FLIP effect adds 1 'Symphonic Warrior' monster from Deck to hand
  • Once-per-turn effect copies any Symphonic Warrior's original name and effects until the End Phase, adding engine flexibility
  • Graveyard banish effect revives a banished Symphonic Warrior for recursion
  • Proven core piece in Symphonic Warrior and Zefra engine decks (137 decks, ~1.8 copies)

Weaknesses

  • Provides no disruption or removal against the opponent
  • Strictly archetype-locked; near-useless outside Symphonic Warrior builds
  • FLIP search is slow and the copy effect demands another Symphonic Warrior in field or Graveyard
  • Weak 1200 ATK body offers no combat presence

Counters / choke points

  • Ash Blossom & Joyous Spring (negates the FLIP search)
  • Called by the Grave / D.D. Crow (removes it or the target to stop the GY revival)
  • Generic effect negation on the copy effect (e.g. Infinite Impermanence)

Best use

Archetype extender, name/effect-copy enabler, and secondary searcher/recursion piece. Decks: Symphonic Warrior, Zefra. Suggested copies: 2.

Evidence & gaps

  • Verified: FLIP: add 1 'Symphonic Warrior' monster from Deck to hand, except 'Symphonic Warrior Synthess'; Once per turn: this card's name becomes a targeted Symphonic Warrior's original name and gains that monster's original effects until the End Phase; Banish this card from GY to Special Summon 1 banished 'Symphonic Warrior' monster, except itself; Level 4 WIND Machine, 1200 ATK / 1900 DEF, Flip Effect Monster
  • Observed: 137 decks run it, averaging 1.8 copies (distribution 1:59, 2:46, 3:32); Co-decked with Symphonic Warrior Guitaar 97.8%, Guitariss 94.9%, DJJ 93.4%; Appears across 32 distinct archetype tags, led by Symphonic Warrior (20.4%) and Zefra (20.4%); Partners include Beyond the Pendulum (71.5%), Baronne de Fleur (70.1%), Electrumite (63.5%), Apollousa (57.7%)
  • Inferred: Functions as an extender that copies a Symphonic Warrior's effect to continue the engine line; Serves as a generic Level 4 material body for Synchro/Link plays even when its effect is negated; GY revive effect provides recursion of banished Symphonic Warrior pieces
  • Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only











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